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For questions about using IK in rigging. Inverse Kinematics is the opposite of the default Forward Kinematics. Instead of posing each bone in a chain from the base to the tip, IK solves the rotations of preceding bone(s) in the chain automatically based on the position of the IK-constrained bone.

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Inverse Kinematics (IK) rigging does not work

I set up this inverse kinematics (IK) in the left foot of my char rig by following a YouTube tutorial, but the rig is not working as it is working in the video. The bone is bending in a different dire …
ZUHAYR RUSHD's user avatar