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Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

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I have a model and a normal map, can I bake Ambient Occlusion from both?

Very late at the party but still, i just realizied that if you plug your normal map into the Displace socket of the Output node, when you bake your AO it will include AO derived from the normals. …
Enrico Nencini's user avatar