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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Weightpainting workflow for clothes
I'm working on the production for a historical video and some debate came up in the team.
Mostly regarding the skinning/weight painting of the clothing items.
Debate might be a big word, so far no blo …
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Drivers Editor : Adding more than 2 keyframes
I'm trying to adapt some Maya rig for Blender, and I'm translating Maya's Set Driven Key to Drivers. But for the life of me, I can't seem to figure out how to add more than two keyframes to my driver' …