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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Appending rig with constraints and drivers
I'm relative new to Blender rigging. I have successfully appended 2.81 generation custom character rig with many constraints and drivers into 2.93. …