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Normal mapping is an efficient technique for simulating bumps and wrinkles on the surface of an object by perturbing the surface Normals to redirect light that hits the surface of the object.
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Can someone explain why my Color Space options are different from any tutorial or documentat...
This is a tough one. I just spent some time trying a number of color spaces trying to reproduce this, with no luck. What app was the PNG exported from? Does it have an unusual color space of any kind …