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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

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Prevent mesh from going below the grid?

Hey all is there a way to prevent meshes from moving in the z axis below the grid? I want to have a solid floor to work on Quickly without always needing to check the transform to 0 on Z
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