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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

2 votes

uv_textures.active.data[0].uv equivalent in Blender 2.7?

for j,ul in enumerate(BMesh.data.uv_layers): FaceUVs.append( [ul.data[l.index].uv[0], ul.data[l.index].uv[1]] ) …
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uv_textures.active.data[0].uv equivalent in Blender 2.7?

= None: for UV in ActiveUV.data[iFace].uv: FaceUVs.append( [UV[0], UV[1]] ) And I have this error message: 'MeshTexturePoly' object has no attribute 'uv' I've tried with: BMesh.data.tessface_uv_textures.active …
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