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Vehicle Physics in the cycles engine?

I'm attempting to make an animation in which numerous vehicles travel across an uneven plain. In the animation I was hoping to be able to have the suspension of the vehicles simulated as I would in BGE but i have no idea how I would do that in the cycles engine or if it's even possible.

If anyone has any ideas it would be greatly appreciated.

In short what I'm looking for:

Vehicles travel in a straight line over an uneven plain Vehicles react to the terrain they're crossing Vehicles have some sort of basic suspension All done in cycles if at all possible