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Combining two Noise textures, one should be applied only in a specific part of Curve using Geo Nodes?

I'm working on creating tree trunks similar to the one in the image. The trunk is made using a Quadratic Bezier Curve and has a noise texture applied to introduce subtle randomness along its entire height. For the base of the trunk, I need an additional noise texture (or a different method) to create a semi-circular curved trunk part, but only in that specific area. I even made a sketch of how I would prefer the curve to look. You can check my nodes to see how I achieved that effect, but I'm looking for suggestions on how to achieve it with more control over the second noise texture. Thanks

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