I'm working on creating tree trunks similar to the one in the image. The trunk is made using a Quadratic Bezier Curve and has a noise texture applied to introduce subtle randomness along its entire height. For the base of the trunk, I need an additional noise texture (or a different method) to create a semi-circular curved trunk part, but only in that specific area. I even made a sketch of how I would prefer the curve to look. You can check my nodes to see how I achieved that effect, but I'm looking for suggestions on how to achieve it with more control over the second noise texture. Thanks
Combining two Noise textures, one should be applied only in a specific part of Curve using Geo Nodes?
Boxon
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