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Using object dimensions in geometry nodes (Blender 3.x)

enter image description hereI am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?