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Benus
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[![enter image description here][1]][1]II am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

[![enter image description here][1]][1]I am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

I am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

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enter image description hereI [![enter image description here][1]][1]I am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

enter image description hereI am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

[![enter image description here][1]][1]I am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

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Ienter image description hereI am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

I am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

enter image description hereI am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out. Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?

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Marty Fouts
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