[![enter image description here][1]][1]II am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out.
Is there a way to capture the Dimension value (specifically, Dimension.y
) and pass it to a Geometry Node?