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Differece between Blender 2.8’s camera and world HDRI

Does one of you know whats the difference between Camera HDRI and World HDRI

Lights panel in Blender 2.8's Preferences


Blender 2.8 now have these options to import Viewport HDRIs

I've noticed that if i import a file (either .hdr, .exr, .png, and .jpg) as "camera HDRI", it only is shown as a Studio Light on Solid Mode

Imported camera HDRI, showing only in Solid Mode Studio Light

While importing as "world HDRI" it works both in Solid Mode's StudioLight and LookDev (Material) Mode

Imported world HDRI, showing both in Solid Mode Studio Light and LookDev

So... What's the purpose of have those two ways to import HDRs? Is it a bug, that, being each import mode work only for one Lighting type, make "World HDRI" work for Solid mode too?