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Animating the camera's focus during a render with motion blur
From another perspective: "Focus tracking during exposure"
OK, so this is probably pretty obscure, but it looks like the motion blur system in cycles isn't taking into account camera focus over time.
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Blender (Cycles) Manual DOF
Is is possible to increase the depth of field in cycles while keeping the same blur size? I know this is not physically correct, but in some renders this would be useful. Here is a demonstration of ...