How can I add a very slight "glowy" shine on places where light is directly pointing at. Just like in real life. I always need to do it with photoshop afterwards, but in one of Gleb Alexandrovs renderings I cann see that he have done it already in his Rendering. Unfortunately I cant find a tutorial so far. Let me show you what I am aiming for. On Top you see the render result and below I have added the "glow" with photoshop. I think this is more realistic. Is there a way to achieve this effect immediately into blender? Maybe even showing in the rendered view :,) Please.
Best regards Frece