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How can I add a very slight "glowy" shine on places where light is directly pointing at. Just like in real life. I always need to do it with photoshop afterwards, but in one of Gleb Alexandrovs renderings I cann see that he have done it already in his Rendering. Unfortunately I cant find a tutorial so far. Let me show you what I am aiming for. enter image description here On Top you see the render result and below I have added the "glow" with photoshop. I think this is more realistic. Is there a way to achieve this effect immediately into blender? Maybe even showing in the rendered view :,) Please.

Best regards Frece

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    $\begingroup$ In Compositing use the Glare Node: docs.blender.org/manual/en/dev/compositing/types/filter/… Related: blender.stackexchange.com/questions/34377/… $\endgroup$ – cgslav Dec 7 '17 at 21:36
  • $\begingroup$ Isn't there a specifivc mininal node construct for exactly my pupose? $\endgroup$ – user48469 Dec 7 '17 at 21:46
  • $\begingroup$ What is "mininal node construct"? $\endgroup$ – cgslav Dec 7 '17 at 21:49
  • $\begingroup$ Honestly, I don't see any difference between the two images. But I would use the Principled Shader and lean towards roughness rather than shiny. That will help spread the highlight out. The size and type of light source will have an impact as well. $\endgroup$ – Dontwalk Dec 7 '17 at 21:50
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    $\begingroup$ @cegaton your link is exactly what I have looked for. I use it in all my renderings now. Thank you SOOO much! (I want to add a discription of how to use it properly in this section here. I just need some time) $\endgroup$ – user48469 Dec 17 '17 at 13:58

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