What (if any) limitations are there with the current (2.78) and soon-to-come (2.79) versions of Blender for OS X?
I know in the past there have been some features that weren't fully supported (Open Subdiv and micropolygon displacement?), and issues with GPU rendering only working on Invidia GPUs. It's been a while since I've looked at this issue in detail, so I'm hoping to get an up-to-date view of the Blender+Mac landscape.
I hate to ask such a broad question, because I know it can be hard to address every angle... but that's just the trouble I'm having. I don't know how much of my own knowledge is still current, or how much I might not be aware of.
If this question can be answered with a "here is the official place to get all the details about Blender's OS X builds" that would be ideal. I just don't know if there is such a place, on blender.org or elsewhere. Any help appreciated.