Is it possible to create a refraction shader using OSL with parameters to control the angle it refracts to using the normal and the angle of incidence?
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1$\begingroup$ See if this helps blender.stackexchange.com/questions/2719/… $\endgroup$– Duarte Farrajota Ramos ♦Commented Mar 4, 2017 at 0:10
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$\begingroup$ That doesn't really answer my question $\endgroup$– Joseph GrovesCommented Mar 4, 2017 at 10:43
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