2
$\begingroup$

I am trying to (re)create an OSL shader in Blender, but I receive an error "error: could not find include file: node_texture.h" when compiling.

I've Googled it up, but can find nothing. Where can I find this file, or change the search path?

$\endgroup$
  • $\begingroup$ you should have that file too in your directory $\endgroup$ – Chebhou Jan 8 '15 at 21:49
  • $\begingroup$ @Chebhou could you provide a little more detail on your answer? $\endgroup$ – Perrishnikov Jan 8 '15 at 23:32
  • $\begingroup$ go to this link [openshading.com/osl/example-shaders/#] and download the example_shaders put the file that you need (node_texture.h) with your osl script file $\endgroup$ – Chebhou Jan 9 '15 at 12:54
3
$\begingroup$

The change happened before 2.72 was released and I still haven't got around to looking into whether the change came from blender or OSL 1.5. It is a matter of search paths and I think they need to be changed in code.

The file you are looking for is included with blender, it is installed in 2.72/scripts/addons/cycles/shader/ You can also find it in blender's source tree at intern/cycles/kernel/shaders/node_texture.h

The solution for now is to place a copy of it in the same folder as the osl script that wants to include it.

$\endgroup$
  • $\begingroup$ Thanks @sambler! That was the solution. Also, thanks for sharing your code and knowledge. I copied and pasted the node_texture.h file into the appropriate folder. $\endgroup$ – Perrishnikov Jan 9 '15 at 15:30

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.