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I have modeled with a mirror. Now I want to do the tail. The tail has to move from one side to the other but I can't because half animal has a mirror. enter image description here

When I try to move the tail from one side to the other, this is the result.enter image description here

Is it possible? Can I take off the mirror just in the tail?

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  • $\begingroup$ Is this for an animation? Also, this is happening because of Clipping is checked, means once vertexes connect to another one, they will stay together until clipping is unchecked. $\endgroup$
    – Luka ash
    Commented Apr 19, 2016 at 14:25
  • $\begingroup$ Thanks @Luka ash for your answer. I am leaning to modeling before animation. I will do it like you said. Thanks $\endgroup$
    – Meri
    Commented Apr 19, 2016 at 14:54
  • $\begingroup$ Thanks @Mr. Zak for your answer. I will folow your instructions. Thanks $\endgroup$
    – Meri
    Commented Apr 19, 2016 at 14:55
  • $\begingroup$ @Mr Zak. I did it but when I cliked mirror again half of the tail appaer, I mean I don't want to have two tails. How can I do it? $\endgroup$
    – Meri
    Commented Apr 19, 2016 at 15:11
  • $\begingroup$ @Luka ash. when I diconnect Clipping two tails appear. I want to do a circle with one tail. How can I do it? Thanks $\endgroup$
    – Meri
    Commented Apr 19, 2016 at 15:15

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Another alternative is to keep the mesh symmetric with the tail in the center, and then add an Armature with bones to control the tail and then pose the armature to make the tail off-center.

The order of the modifiers (mirror and armature) are probably important.

Edit: is a .blend file illustrating the technique and proving that it is possible to pose a mirrored mesh without applying the mirror modifier (leaving it as a modifier).

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  • $\begingroup$ No. You have to apply the mofifier first. Make a copy before you do it. $\endgroup$
    – user23906
    Commented Apr 19, 2016 at 17:14

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