I ve found weird limitation in Blender, how to avoid it?
There is a model with global coordinates in X and Y about 100km (kilometers) So in object mode transform location show us real values (100km) but in edit mode there is some limit to show - 10km (transform location shows us 10km maximum and it does not change when you move vertex if your global coordinates more than 10km) so I can't move vertex by typing in coordinate which value more than 10km.
Is that limit a bug or it can be turned off somewhere?
What to do if I need to set X,Y values of selected vertex in edit mode to (100002m, 99003m)?