Blender has a limit of 10,000 for the coordinates of the X, Y, Z component of the location’s value of the vertices in edit mode.
This causes a problem for editing large objects like mountains or large meshes for a game scenery. I understood the Blender’s developers limited the range to 10,000 because there is a precision loss. Seriously, I don’t care that much about the precision for mountains seen in the distance in a game.
I see two workarounds at the moment.
- Moving the vertices manually.
Although we cannot set the location’s value beyond 10,000 when typing in the location X, Y, Z fields, we can always move the vertices with the vertex arrows in the 3D viewport. However, that is painful. There is not way to be precise.
- Scaling down the object.
For example, a mountain mesh could be created with 1 / 10 the target size. Then set the scale to 10. The object in the scene appears the same size. When editing the vertices, all the coordinates of the vertices’ location are 1 / 10 of the target values. A value of 2,500 will be equivalent to 25,000.
Does anyone here have other ways to work with this limitation?