I wonder what is the best practice to develop an addon for blender on Linux.
To my understanding I need to place the python file that implements the addon
In the content there needs to be the dict
bl_info, containing some keys like
"name", "category", ...
Also the functions
unregister() need to be there.
I have all this, but the addon is not shown in the list of addons, also after a refresh.
Is the location
~/.config/blender/2.76/scripts/addon not correct?
If I do changes to the file, how do i best get these changes into the running blender process? I don't think I need to restart blender, each time I edit the addon source?