In Preferences, I have ticked Navigation > Orbit & Pan > Orbit Around Selection. It orbits around my humanoid model, but the rotation point is somewhere in the middle of the mesh, in the hips. How can I change the rotation point to be the model's nose?
When it rotates around the hips, if I'm working on the face, the model sometimes rotates the head towards me and away from me really fast. I would like to change the rotation point to the nose or center of the head, it would make it easier to control.
I have tried setting the object's origin to the model's nose, then select Individual Origins in Transform Pivot Point drop down, but did not help.
Thanks in advance for any suggestions !!