0
$\begingroup$

I wanted to use curve to mesh to add thickness to lines, but in this case I would want miter joints, or adjust corners at sharp angles to keep line thickness uniform. This might be achieved by setting the radius of curve points, and I imagine geometry nodes could automatically find the angle between a point and its partners and set the radius based on that.

I'm using a workaround using endpoint selection to automatically adjust for objects that are all square angles.

$\endgroup$
3
  • 2
    $\begingroup$ Do answers such as this one help? It would also help to know if your miters are in 2D or 3D $\endgroup$
    – Robin Betts
    Commented Mar 22 at 16:46
  • $\begingroup$ Thank you, this would count as an answer, works perfectly. $\endgroup$ Commented Mar 23 at 1:27
  • 1
    $\begingroup$ Hi, @madscribbles.. glad that's a fix! Since no answer is required here, I think it's fair to close this out as a duplicate. If there's any problem with that.. edit for a re-open. Thanks. $\endgroup$
    – Robin Betts
    Commented Mar 23 at 8:07

0

Browse other questions tagged .