I created classes for a PropertyGroup and then attempted to register it in a register function.
#Property definitions here
bpy.types.Scene.MyCustomProperty = bpy.types.PointerProperty(type = MyCustomPropertyGroup)
I’d followed multiple examples that suggested using PointerProperty to attach a PropertyGroup to be used in other classes, but I got the error
type=bpy_struct__new__(type): expected a single argument and couldn't figure out how to get past this issue. Is this a valid function to use? I’ve tried with Blender 3.4.1 and even updated to 3.6.2 in hopes it was a bug to be resolved.