# What units does the rotation argument expect when creating objects?

I want to create a lamp in blender using python. I want to give the lamp some rotation. As per the documentation I can set the initial rotation using a tuple of numbers in the function call like this rotation=(0.0, 0.0, 0.0) this is the specifc documentation for the rotation parameter:

rotation: (float array of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

What units is this parameter specified with? It does not seem to be in degrees or radian.

When I try with my example code here where I use rotation=(0, 1, 0) to get 1 degree on the y axis. I end up getting 57.296 degrees after running the code.

import bpy

bpy.ops.object.lamp_add(type='AREA', view_align=False, location=(0, 0, 0), rotation=(0, 1, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) • – user1853 Aug 6 '17 at 23:31

It is using radians. 1 radian = 57.2957795 degrees. Without the need to import another module you can use a degree value with (3.14159 * degrees / 180) or just quickly import pi from math if you don't want to define it or you could alternatively use round(math.radians(degrees)).

import bpy
from math import pi

bpy.ops.object.lamp_add(type='AREA', ... ,  rotation=(0, (pi * degrees / 180), 0))

• indeed it is radians – Vader Feb 17 '14 at 0:02
• I recommend to from math import radians, degrees for two handy functions to convert back and forth. – CodeManX Feb 17 '14 at 0:15
• Are the rotation angles meant to be Euler angles ? (I haven't had much luck finding this stated in the documentation and a search on this site led me to this question, so it seems the most appropriate place to ask, rather then generating a new question.) – Carel Dec 27 '15 at 9:55
• @Carel Yep. Blender's rotation system implements a famous paper IIRC. – iKlsR Dec 29 '15 at 0:55

There is build-in functions for this purpose

import math