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I have tried to follow the tutorial at explosion réaliste but I'm stuck when it comes to bake the fluid simulation. After calculation, I still get my particles as small balls, as before the simulation.

My file is there :

Any idea?

P.S : in my cache directory, all subdirectories are empty except the "config" one.

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  • $\begingroup$ In the tutorial, no material is set for the domain but the simulation shows flames and smoke. $\endgroup$
    – Zelig63
    Commented Aug 11, 2022 at 13:53
  • $\begingroup$ Yes, but before that time, fire and smoke appear on it's display. If I use the same material he uses (principled volume tied to the volume entry of the material output node), I still have balls in solid mode and nothing in render mode. File updated. $\endgroup$
    – Zelig63
    Commented Aug 11, 2022 at 14:25
  • $\begingroup$ Of course I baked it. A difference between version 2.9 and 3.2.2? $\endgroup$
    – Zelig63
    Commented Aug 11, 2022 at 15:12
  • $\begingroup$ Baked it many times, with a resolution ranging from 32 to 128. $\endgroup$
    – Zelig63
    Commented Aug 11, 2022 at 15:30
  • $\begingroup$ In the particle system for your "Bombe" object, you have render as Halo, which are small balls. You should try to render as an object, with some suitable material. $\endgroup$
    – james_t
    Commented Aug 11, 2022 at 19:58

1 Answer 1

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I don't really know the origin of the problem but I have found a way to eliminate it. Instead of using a cache directory in the same branch as my project, I tried to use a new one located in "C:\Blender\temp" and it works!

The problem can be reproduced : if I set the cache directory to what it was, no fire and smoke again.

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