I think that I have to create a beveled mesh 3D shape out of a stock image. (I am using 2.69 on Linux.)
Say, it's a dollar sign.
I was told to use an SVG curve image and convert it to mesh, and then extrude it, etc.
I've followed a bunch of tutorials and instructions here on how to do that, but it's not working as for example this explains: How can I convert an SVG to a mesh?
After conversion, the mesh is still a mess off planes, edges - in plane and diagonal - and so many vetices that i don't know how to even select them to fill or do a limited dissolve that people suggest here. Extruding it makes it even more unmanageable.
So, i wonder if there is actually a different format with which i should start?
Or should i just somehow create the object myself, rather than deal with converting some other format?
Or should i not even use Blender, but something else?
I am so new to using Blender, that i don't even know what questions i should be asking or how - even after several days googling this, watching tutorials, and reading what i think is applicable in the manual. The explanations just create more questions.
Thank you in advance.