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I've currently got hair I made using the particle system that look something like this: enter image description here

and I want to convert these from something that uses a particle system while keeping the looks the same. However, when I use the "convert to mesh" option in the modifiers tab, I get this: enter image description here

which has a much larger number of very thin strands showing as lines instead. Is there another way to achieve what I want?

Thanks.

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Hair shape in particle system is not real geometry, you can notice that at bottom of each hair, they are more like a cards ...

enter image description here

... if you Apply modifier it generates a mesh from hair strands ... you have to Convert to Curve ...

enter image description here

... with Curve selected go to Data Properties > Geometry > Bevel > Depth set some value ... to control thickness of hairs at tips add Bezier Curve and use it as Taper Objectr under the same panel ...

enter image description here

... now you can Convert to Mesh.

enter image description here

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