Does anyone know of an addon or script that can take a 3D object that was modeled in Blender and turn it into Bmesh based code? Would be super handy.
I can't seem to find anything, but hopefully one of you fine folk will know of something.
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I found something good enough from here: https://b3d.interplanety.org/en/how-to-save-mesh-data-to-text/
It takes the active object and spits out the verticies and faces that can then be used with
from_pydata(verts, , faces) to create that object.
This is new to me and wanted to share.