-4
$\begingroup$

I am trying to copy an animated video. It can be found here.

wireframe with background mesh

I have not found a way to perfectly replicate the same background color. As it looks to me, the original authors may have used a curved mesh.

That is what I tried to do, too:

wireframe with background mesh

However, it still does not look right. The device lacks highlights, I think. I am not sure what I have to change to make it look right. I am also not even sure if the curved mesh is the right way to go.

Edit: I am using a gradient material on the background mesh, but it still does not look like in the original video, and I don't manage to get it right. Here is my current version.

enter image description here enter image description here

But I do not use a linear gradient as you suggested. If one darkens the original video image, one can see that the background color is a spherical gradient:

enter image description here

$\endgroup$
6
  • 1
    $\begingroup$ Well, you asked this answer yourself before. $\endgroup$ Commented Jul 6, 2022 at 16:17
  • 1
    $\begingroup$ Does this answer your question? How do I achieve this realistic look? $\endgroup$ Commented Jul 6, 2022 at 16:19
  • $\begingroup$ @YousufChaudhry No, the question you mentioned does not have such a background. $\endgroup$
    – tmighty
    Commented Jul 6, 2022 at 18:51
  • $\begingroup$ "I am trying to copy an animated video. It can be found here." - um, where is here? There is no link. And why do you use white color for the floor if you want to match the reference image which has a grey-colored floor? $\endgroup$
    – Blunder
    Commented Jul 6, 2022 at 19:20
  • $\begingroup$ @Blunder I have added the link, sorry. I am totally unsure how the original video was created, and I don't really see a grey floor in the original video. $\endgroup$
    – tmighty
    Commented Jul 6, 2022 at 19:41

2 Answers 2

3
$\begingroup$

Try making a gradient material for your background mesh:

Use the Position from a Geometry node.

gradient material

Adjust the ColorRamp to get the colors you want.

$\endgroup$
7
  • $\begingroup$ I have tried that already, and the floor was just dark. $\endgroup$
    – tmighty
    Commented Jul 7, 2022 at 15:03
  • $\begingroup$ Try using some lighter colors? And/or a brighter light? $\endgroup$
    – Samuel
    Commented Jul 7, 2022 at 15:28
  • $\begingroup$ @tmighty So, you want us to find the perfect colors for you, for the gradient to match the original background or what is your goal? $\endgroup$ Commented Jul 8, 2022 at 10:37
  • $\begingroup$ @GordonBrinkmann I am still working on it and will report back when I am stuck with a specific problem. $\endgroup$
    – tmighty
    Commented Jul 8, 2022 at 18:10
  • $\begingroup$ @tmighty If the answer solved your problem, kindly accept it. $\endgroup$ Commented Jul 9, 2022 at 9:43
1
$\begingroup$

Just simply add a gradient node connected to a colour ramp and set the gradient type to Spherical:

enter image description here

Here, you first have to UV Unwrap your background object by seaming all the edges except the middle edge(s) where the top and bottom connect. Then you can just play with the Mapping Node and the Colour Ramp.

$\endgroup$
1
  • $\begingroup$ Thank you. I have added a new screenshot to my post. In the original video, the camera rotates around the device, and while that happens (in my opinion) the spherical gradient does not change. Does your suggestion still fit in this scenario? $\endgroup$
    – tmighty
    Commented Jul 10, 2022 at 12:53

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .