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I made a simple scroll made from 2 textures, first is the written text with transparent background, second one is the base parchment color. I use add RGB node to join the 2 textures. In eve (picture 1) and material view (picture 2) it works well but in cycles (picture 3) the text is basically transparent. Why doesn't it work is there another way to achieve wanted result?

eve material view cycles]

enter image description here

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    $\begingroup$ Can you show all the nodes? $\endgroup$
    – Crantisz
    Commented Mar 31, 2022 at 8:48
  • $\begingroup$ I have a pretty small screen so the image isn't the best quality $\endgroup$
    – jst kiko
    Commented Mar 31, 2022 at 8:52
  • $\begingroup$ can you show textures also? $\endgroup$
    – Crantisz
    Commented Mar 31, 2022 at 9:06
  • $\begingroup$ I am not sure if i am legally allowed to redistribute the textures. I will remake the materials by myself in a way that gets the same results and then post .blend file. $\endgroup$
    – jst kiko
    Commented Mar 31, 2022 at 9:30

2 Answers 2

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I see now. It's because how EEVEE and CYCLES works.

You have black-and-white text. In Cycles, it doesn't matter how dark it is you may multiply it by 1000, it will be black and white. Nothing really changes.

enter image description here

But when it goes to EEVEE, there is a difference. EEVEE generates mipmaps then the texture is too small in screenspace. So instead black-and-white sharp text you will get blurred (because of low resolution) gray text that you can really make darker.

enter image description here

enter image description here

So to get the same result in cycles, make your font bolder, or generate a small version of your texture, like a mipmap do

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If you use the Image Texture's Color output it will interpret the alpha channel as black so you'll get a completely black mask, so instead use the Alpha output. Also invert the colors and use Multiply or Mix instead of Add:

enter image description here

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  • $\begingroup$ It works a bit better but the colors still get "blown out" in cycles. $\endgroup$
    – jst kiko
    Commented Mar 31, 2022 at 9:16
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    $\begingroup$ could you please pack your images and share your object? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Mar 31, 2022 at 9:17
  • $\begingroup$ I am new to blender so it will take me some time to figure out how to do that :) $\endgroup$
    – jst kiko
    Commented Mar 31, 2022 at 9:26
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    $\begingroup$ keep only the parchment object, go into File > External Data > Pack Resources, then save, and use a platform like pasteall.org/blend (upload, it will generate a URL, copy paste it here) $\endgroup$
    – moonboots
    Commented Mar 31, 2022 at 9:28
  • $\begingroup$ It should be available for download.. $\endgroup$
    – jst kiko
    Commented Mar 31, 2022 at 9:44

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