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Issue

I've experienced lag when viewing in the viewport window, selecting objects', and moving selected objects'.

Attempted Solutions:

  • Adding more computer RAM (previously 8gb, now 64gb)

  • Reinstalling Blender

  • Turning off OpenGL Depth-Picking in the User Preferences

Observations:

The issues always happens over time, while at first there is no lag, no matter how simple or complex the scene is.

Computer Specs

Minus the said RAM upgrade:

OS: Windows 11 Home (15-dy2024nr, Natural silver) Brand: HP 15-inch Laptop CPU: 11th Generation Intel Core i5-1135G7 GPU: Intel Iris Xe Graphics RAM: 8gb (now 64gb) SSD: 256gb

Conclusion

I forgot to mention it's just about everything that slows Blender down when I'm using it. So, again, scene complexity is not a contributing factor to my lag I think.

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Jan 1 at 3:37

1 Answer 1

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According to Blender's Requirements, your config alone shouldn't have issues other than lacking an actual GPU, but that would impact mostly rendering, not usage.

You don't tell which Blender versions you are using, so I suggest you to make sure you have the latest stable 3.0. If it is still not working, try the latest nightly 3.1 alpha.
If you still encounter issues, consider going to the menu Help > Report a Bug.

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  • $\begingroup$ ok, doing that now, ill give you an update, it may not be today that is gets done, my wifi i have at my parents house is shit $\endgroup$
    – rin black
    Jan 1 at 17:24
  • $\begingroup$ update works fine, left it open on a simple scene and it is good, i guess 3.0 just hates my pc? $\endgroup$
    – rin black
    Jan 1 at 20:44
  • $\begingroup$ another update, it just takes longer for it to kick it and start lagging $\endgroup$
    – rin black
    Jan 2 at 18:09

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