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I have some sort of Bingo Wheel and want to make animation of Balls rotating in it. Balls are supposed to bounce in wheel, and those, I will call them "Arms" are constantly rotating so I want balls to interact with them, and with edges of spheres.

I added rigid body > passive > collision (mesh) to sphere, and duplicated it and did same to that new sphere because balls were going outside of sphere if there is only one. Also, added rigid body > passive > collision to those hands, to make them interact with balls. But somehow I feel something is missing since they are always moving in same direction.

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Hopefully you meant your arms. You rotated them only on one axis.

Just rotate them both on all axis with different values.

e.g. frame 0:

enter image description here

frame 25:

enter image description here

keyframe that values, press Shift-E and choose linear extrapolation.

result: (sorry, that i was lazy, i just rotated one arm on all axis)

enter image description here

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