I have a wheel with a hole in it's center. In this hole, I place an cylinder around which I want my wheel to rotate when it is collided by a rolling sphere. The wheel, the rotating axis and the sphere are all three declared as rigid body objects. Only the axis is a passive one. When I launch the simulation, the wheel starts "dancing" on the axis. The movement increases so much that the axis and the wheel mix instead of remaining perfectly separated objects. I have tried to increase the number of steps by second and the number of solver iterations in the rigid world scene properties but it is even worse (the wheel dance is wilder).
Any idea about a solution?
P.S : I can post my Blender file, if there is a dedicated place for this.