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I'm looking for an easier way of labelling control bones in my rig than having to create text objects and using them as custom shapes for the bone. Is there a simple way to add a label to bones (or objects) that will show up in the viewport?

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2 Answers 2

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  1. In the Bone Properties, type the name you want...

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  1. Go to the object data properties of the armature and under viewport display, tick names

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Hope it helps

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There is an option for the viewport. Select the armature object and enable Object Data Properties > Viewport Display > Show [X] Names:

armature with bone names

It can get a bit messy when you zoom out.

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