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I wanted to use a particle system in my recent blend file and came across an issue that I am not sure how to fix. The object I wanted to be duplicated by the particle system has a material with a gradient (set to easing) texture. When I set the Render as Object in the particle settings the rotation of the duplicated objects isn't quite correct and the options available for rotation didn't have the desired effect. I know that you can rotate the instance object in edit mode to fix that, but: When I do that the gradient doesn't move with the rotation.

Any clues on how to fix this kind of issue?

Ok here is the material setup.


Ok here is the material setup.

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  • $\begingroup$ Rotate -90 on the X axis to align it for the particle system. You can use a mapping node on the shader to match rotation $\endgroup$ Commented Jun 10, 2021 at 13:37

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You can either fix the gradient in your material or enable the Object Rotation option in the Particle settings, and rotate your particle object in Object mode, which probably won't affect your material:

enter image description here

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  • $\begingroup$ Hm, sadly the option in the particle settings doesn't change it. Also, rotating the object in object mode doens't affect the particles. But how do I fix the gradient in the material, I think this might help. Thanks for the answer. $\endgroup$
    – XMThomas
    Commented Jun 10, 2021 at 14:01
  • $\begingroup$ could you please show your material setup? $\endgroup$
    – moonboots
    Commented Jun 10, 2021 at 14:10
  • $\begingroup$ ok I just figured it out actually. The object rotation does indeed work. I was just to stupid to understand how. Thanks for your help. Very much appreciated! $\endgroup$
    – XMThomas
    Commented Jun 10, 2021 at 14:21
  • $\begingroup$ ok great then ;) $\endgroup$
    – moonboots
    Commented Jun 10, 2021 at 14:23

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