I have always been confused with the way to navigate around 3D objects.
I am learning Blender, and I am wondering how to make it understand when the rotation axis should change. Let me explain:
If I click on the X, it centers my object, and moving my mouse from top to bottom rotates along the Y axis. Moving the mouse from left to right rotates along the Z axis.
If I click on the Z though, I can still on rotate along the Y and Z axis, when in fact, I would want to rotate along the X and Y axis
Is there a way to make blender adapt the rotational axes depending on the current view?