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Ok so I've pretty much done the move from 3ds max to blender as my everyday software, but there's a useful feature that's in max that I can't find in blender. It's the dot ring selection mode.

In the 3ds max modeling ribbon you can use dot ring to select a ring with gaps in it. Dot ring on a cylinder.

It's a useful feature if, for whatever reason, you had to collapse a subdivision surface modifier, and you wanted to decimate it by hand while keeping the flow of the topology intact since you can select entire loops with a gap of 1 between them then delete.

The dot ring selection in action: The dot ring selection in action.

Then delete selection. Then delete selection.

Is there a similar feature in Blender ? If not can I request it ? Thanks.

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    $\begingroup$ For extending an initially selected pair, to repeats of the interval between them , you might also want to look at Shit-Ctrl-Numpad+, 'Select Next Active'. $\endgroup$
    – Robin Betts
    Commented May 15, 2021 at 6:12
  • $\begingroup$ Thank you sir, that's pretty much what I needed ! $\endgroup$ Commented May 16, 2021 at 15:42

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I think the closest thing to this in blender is checker deselect. If that does not do what you want, yes, you can request such a feature. I do not know where to request features for blender, though.

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  • $\begingroup$ How about Select every other face loop? - Look down the page to see the same for edge loops. $\endgroup$
    – John Eason
    Commented May 14, 2021 at 22:03
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    $\begingroup$ Thank you, it does the trick ! $\endgroup$ Commented May 14, 2021 at 22:13
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    $\begingroup$ The forum for Blender suggestions is Right-Click Select $\endgroup$
    – Robin Betts
    Commented May 15, 2021 at 6:03

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