I use a mesh with cross section like 1 as input to solidify
modifier, and I expect to have a result like 2. However, it gave me messy results in corner parts like 3. How can I tidy the messy corner in some simple way? Currently I made a self-crossover cut and manually remove the messy faces, which is pretty much work.
And this is the snapshot of actual result. I hide the outer shell and most flat parts of the inner shell, only showing the corner part to ease the editing procedure.