I've made clothing for a character. I want the clothes as simple as possible. I use a Solidify modifier and a Subdivision modifier after it. There is one problem. I can't get the corners sharp. Edge creasing only works with at least 2 connected vertices.
This is an example. A plane without any active modifiers.
Now it has a solidify modifier
And now it has Subdivision after Solidify. As you can see, the corner gets rounded or smoothed out. I don't want that. Also, I want to keep the Subdivision modifier BEHIND the Solidify modifier to make the cloth look more realistic.
Or else it will look like this.
Also it defeats my purpose of having the Subdivision modifier BEHIND the Solidify modifier.
Using the Rim Crease in the Solidifier modifier setting I found a way that almost brings me to my goal...
...but as you can see, it comes with a negative byeffect when the edge vertices are moved. You can definitely see the crease takes place to all edge vertices, making them look bad.
Are there other options I can get my corners sharp?