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Blender noob here, I've been having trouble UV mapping/texturing for weeks now.

I've looked at maps from various playstation 1 era games in Blender and they apply a texture/material that covers several triangulated faces. Eg, Final Fantasy 9:

enter image description here

So I cleared that section and tried to recreate it.. enter image description here

But no matter which UV unwrap option I tried, I can't get anything that does the job. Each unwrap seems to create UVs that are all kinds of angles and would require ages to edit manually. Is this just how it is or is there some quick way?

enter image description here

Can someone please tell me what I'm missing? How can I achieve this?


Edit: If I do something like Project, then do scale 0 four times (for each edge) to straighten them square with the image, then I can move and scale the UV transform to where it should be and replicate it. But this still takes time.

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  • $\begingroup$ Hello, so for example you try to fix the problem with the cushion? could you please pack the image and share this file so that we can give a try? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jan 9, 2021 at 7:22

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I'm not sure but the fact that this is already triangulated might prevent you from getting good results out of some of the UV options.

Aligning the camera and using UV -> Project From View might give you something that takes only a little manual correction.

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  • $\begingroup$ Thanks. I did try that too but it was still wonky. Do you think perhaps that they were textured while a flat wall, then all the mesh editing came later? $\endgroup$ Commented Jan 8, 2021 at 22:23
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    $\begingroup$ That is perhaps the case. This is definitely at the edge of my knowledge, so I'm at a loss, sorry. :) $\endgroup$ Commented Jan 8, 2021 at 22:26

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