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I am having some issues with my Blender version 2.82.7 that I simply do not understand. I am working with my photogrammetry model which has a perfectly fine UV map and disfuse map, however when I import it into my own Blender project, and check the image texture in Shader Editor, it turns yellow, green, red and black (see reference picture). Has anyone experienced this problem before? I am running out of ideas as to how to fix this.

enter image description here

enter image description here

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  • $\begingroup$ Please show the shader as Blender screen capture. $\endgroup$ Commented Dec 8, 2020 at 10:15
  • $\begingroup$ Hi, I have added a screen capture in the description. $\endgroup$ Commented Dec 8, 2020 at 10:21
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    $\begingroup$ maybe share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Dec 8, 2020 at 10:36
  • $\begingroup$ Hi, does Blend-Exchange normally have difficulties with larger .blend files of 380MB? It seems as if it doesn't want to upload correctly. $\endgroup$ Commented Dec 8, 2020 at 10:57
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    $\begingroup$ I suggest you upload more images in your question if you can't uploaf the file somewhere. Screenshots of: UV map, shader node tree, etc. As the material icon looks like it is on the model, there is something in the material or the image format. Can you indicate this format? Also where the image on the left comes from? Is left from another version of blender? Are you using an older version yourself (right part?) ? And this is a mesh with faces, not point cloud or other? $\endgroup$
    – lemon
    Commented Dec 8, 2020 at 11:45

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