I am having some issues with my Blender version 2.82.7 that I simply do not understand. I am working with my photogrammetry model which has a perfectly fine UV map and disfuse map, however when I import it into my own Blender project, and check the image texture in Shader Editor, it turns yellow, green, red and black (see reference picture). Has anyone experienced this problem before? I am running out of ideas as to how to fix this.
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