Is there a way to add a socket of a specific type to group nodes? Currently, it seems that they default to grey scalar sockets, and I don't see any way to change their type.
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$\begingroup$ Did you drag the wire from the BSDF/vector to the group output/input or vise-versa? $\endgroup$– PGmathCommented Nov 15, 2014 at 18:29
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$\begingroup$ Ahhh no.. I've been adding sockets with the little plus button on the side panel. $\endgroup$– ajwoodCommented Nov 15, 2014 at 18:30
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1$\begingroup$ Try dragging the wire to the empty circle node socket on the group node. $\endgroup$– PGmathCommented Nov 15, 2014 at 18:37
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$\begingroup$ Related: blender.stackexchange.com/q/5459/599 $\endgroup$– gandalf3Commented Nov 16, 2014 at 1:22
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1 Answer
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You need to connect the temporary socket (red) to the values you want to make available from outside the group.
When tab out of the group you will have all of them available for wiring with the correct type (indicated bei their color).
Note that you can't edit them later you would need to recreate the group.
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$\begingroup$ You're too fast! I was just about to hit the "post answer" on mine! $\endgroup$– PGmathCommented Nov 15, 2014 at 18:35
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2$\begingroup$ @PGmath You should post alternative answers, we really to improve the answer ratio. $\endgroup$– stackerCommented Nov 15, 2014 at 18:46
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$\begingroup$ Answer ratio over the whole SE site, you mean? $\endgroup$– ajwoodCommented Nov 15, 2014 at 18:50
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1$\begingroup$ Oh cool - kind of a silly metric though.. so many experts here give perfect answers within minutes :) $\endgroup$– ajwoodCommented Nov 15, 2014 at 19:09
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2$\begingroup$ As of blender 2.75, it is possible to remove sockets (using the cross
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button in the right pane). Therefore it is possible to change the socket type by creating a new one and removing the old one, without the need to re-create it "from scratch" (it will sadly break existing connections on uses of the node, though). $\endgroup$ Commented May 18, 2016 at 22:42