In my script, and thanks to brockmann!.. I have added a texture (in the Texture Editor) and also added a Texture Node (in the compositor). The Texture is connected to the Texture Node and that works great. I would like to add two new sockets to change the values of one of the Nodes in the Texture editor
For example,
I have a blend Node in the Texture Editor, and I want to be able to change the colors of the blend.
I figured out how to add a socket (which was pretty simple) but they do not control the colors, I am not sure how I would now connect the new sockets to the texture blend node..
I added the sockets to my Texture node like this
comp_node_texture.inputs.new('NodeSocketColor', 'Color 1')
comp_node_texture.inputs.new('NodeSocketColor', 'Color 2')
But I now need them to be connected?