I started blender and made a model of a dog. I tried painting the dog but it would not paint in the areas I wanted it to. It paints in random spots all around. I'm stuck. Here is the picture.

As you can see, I only put the brush on the eyes, but it painted the legs and nose too. The brush did not touch any other area but the eyesPaintingTheDog

  • 1
    $\begingroup$ on the left, on the UV map part, you can see that the eyes of the boar are overlapping the other parts of the UV map. So that's like eyes and these other parts share the same texture part. $\endgroup$
    – lemon
    Mar 4, 2020 at 13:57
  • $\begingroup$ How do i fix it $\endgroup$
    – bob
    Mar 4, 2020 at 14:13
  • $\begingroup$ enter edit mode (tab), you'll see UV map on left view. Here you can select and move the UV map parts (same way as you can select, move, scale, etc in the 3D view). $\endgroup$
    – lemon
    Mar 4, 2020 at 14:18

1 Answer 1


Firstly you need to unwrap mesh into UV editor in Edit mode.

STEP 1: Goto "Edit mode" in 3D viewport by pressing TAB key or using the menu below enter image description here

Once you are in Edit mode like this

Drag the window below just like this enter image description here

Now, follow the image below to go into UV Editor.

enter image description here

Then hit U in 3D viewport and press "Unwrap" in the menu from the image below

enter image description here

After the unwrap you'll get unwrapped mesh in UV Editor something like the below image.

enter image description here

But you can see that all the unwrapped mesh is overlapped in UV Editor in image no.5. You have the same problem with the mesh.

Now the solution starts.

You need to select the vertices of the mesh so that when unwrapped it needs to be unwrapped good. Check out the reference cube image that has its vertices selected.

enter image description hereenter image description here

After the selection of vertices in the mesh hit Ctrl+E in 3D Viewport and select "Mark Seam". enter image description here

Then hit select all the vertices A+8 x2times, after all the vertices are selected, Hit U and select "Unwrap".

enter image description here

Now, after the mesh is unwrapped correctly, create new texture

enter image description here

And continue your Texture Painting.

  • $\begingroup$ You're Welcome! $\endgroup$ Mar 11, 2020 at 22:11

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