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enter image description hereI'm having a problem when painting over a texture, in solid mode the color appears correctly where I painted, but when I put it in rendered mode the color doesn't go where I pass the brush, but in random places on the mesh, same thing when I brush the left part in the image editor.[![enter code here][1]][1]

enter image description here

edit: I noticed that this bug happens when I edit the texture coordinate and the mapping, when I change the texture size, but I still don't know how to solve the problem.

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In Solid mode the Mapping node settings won't be taken into account, switch to Material Preview if you want them to be.

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