I'm trying to generate a realistic rain using fluid simulation (I need realistic droplets).
I was wondering if it is possible to "emit" fluid from my inflow objects without having it filling its domain; like you can kill particles when it touch a surface.
I know I could make a bigger domain but this costs a lot in performance. My idea is that if I could ignore the "filling", the performance could be better and the cache would be lighter.
Possible ?