I'm very new to Blender and 3D animation in general. Per BlenderGuru's advice, I've added the Filmic Log Encoding Base to Blender, if that matters. My project relies on very specific hexadecimal codes for colors, but every time I enter a code, it's "gamma corrected" to something visually very similar, but the code itself is different.
I'm working in Cycles with Glass and Velvet materials, if that matters.
How do I turn off gamma correction or otherwise ensure my hexademical codes remain unaltered?