1
$\begingroup$

For some weird reason, only this object acts like it has a mirror modifier when it clearly does not.

enter image description here

Painting acts with symmetry, as well as the UV map. When painting, I turned off x-symmetry and it still clones to the other side. Is there a fix for this?

$\endgroup$
4
  • $\begingroup$ is it possible that one half is mirrored and below the other one in the uv editor? $\endgroup$ Commented Jun 28, 2018 at 17:06
  • $\begingroup$ I'm not sure what you mean by that. $\endgroup$
    – RATIU5
    Commented Jun 28, 2018 at 17:15
  • $\begingroup$ assuming that the missing uv-half is identical (but mirrored) to the visible right one, could it be that the uv-halves are overlapping? Can you select one vertex of the uv and move it, if an identical vertex lies under the moved one... but just guessing :) $\endgroup$ Commented Jun 28, 2018 at 17:24
  • $\begingroup$ Oh dear, you're right! Is there a way to fix this, without manually moving each vertex? $\endgroup$
    – RATIU5
    Commented Jun 28, 2018 at 17:45

1 Answer 1

1
$\begingroup$

In the 3d-viewport select only those 3d-faces you want to seperate in the uv-editor. Then only these faces appear in the uv-editor.

Next you select all appearing faces (a) in the uv-editor, scale them using sx-1, so the faces get mirrored and grab them (g) to place them where you want them to be.

$\endgroup$
0

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .